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SGI Developer Toolbox 6.1
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SGI Developer Toolbox 6.1 - Disc 1.iso
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opengl
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o.c
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C/C++ Source or Header
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1996-11-11
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5KB
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152 lines
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GL/glut.h>
float o_data[][2] = {
{2.975610, 9.603255},
{2.878049, 9.342828},
{2.292683, 9.131231},
{2.048780, 8.691760},
{1.707317, 8.528993},
{1.658537, 7.731434},
{0.878049, 7.047813},
{1.349594, 5.550356},
{0.569106, 5.029501},
{1.528455, 4.443540},
{0.991870, 3.434385},
{1.967480, 3.955239},
{1.772358, 2.994914},
{2.422764, 3.825025},
{2.829268, 3.092574},
{3.154472, 3.971516},
{3.512195, 3.727365},
{3.772358, 4.264496},
{4.130081, 4.524924},
{4.162601, 4.996948},
{4.699187, 5.403866},
{4.471545, 6.461852},
{5.219512, 7.243133},
{4.439024, 8.105799},
{5.235772, 8.756866},
{4.065041, 8.870804},
{4.991870, 9.391658},
{3.853658, 9.228891},
{4.390244, 9.912513},
{3.463415, 9.407935},
{3.674797, 9.912513},
{2.829268, 9.342828},
{2.959350, 9.603255},
};
void draw_o(void) {
glBegin(GL_TRIANGLE_STRIP);
glVertex2fv(o_data[0]);
glVertex2fv(o_data[1]);
glVertex2fv(o_data[2]);
glVertex2fv(o_data[3]);
glVertex2fv(o_data[4]);
glVertex2fv(o_data[5]);
glVertex2fv(o_data[6]);
glVertex2fv(o_data[7]);
glVertex2fv(o_data[8]);
glVertex2fv(o_data[9]);
glVertex2fv(o_data[10]);
glVertex2fv(o_data[11]);
glVertex2fv(o_data[12]);
glVertex2fv(o_data[13]);
glVertex2fv(o_data[14]);
glVertex2fv(o_data[15]);
glVertex2fv(o_data[16]);
glVertex2fv(o_data[17]);
glVertex2fv(o_data[18]);
glVertex2fv(o_data[19]);
glVertex2fv(o_data[20]);
glVertex2fv(o_data[21]);
glVertex2fv(o_data[22]);
glVertex2fv(o_data[23]);
glVertex2fv(o_data[24]);
glVertex2fv(o_data[25]);
glVertex2fv(o_data[26]);
glVertex2fv(o_data[27]);
glVertex2fv(o_data[28]);
glVertex2fv(o_data[29]);
glVertex2fv(o_data[30]);
glVertex2fv(o_data[31]);
glVertex2fv(o_data[32]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(o_data[0]);
glVertex2fv(o_data[2]);
glVertex2fv(o_data[4]);
glVertex2fv(o_data[6]);
glVertex2fv(o_data[8]);
glVertex2fv(o_data[10]);
glVertex2fv(o_data[12]);
glVertex2fv(o_data[14]);
glVertex2fv(o_data[16]);
glVertex2fv(o_data[18]);
glVertex2fv(o_data[20]);
glVertex2fv(o_data[22]);
glVertex2fv(o_data[24]);
glVertex2fv(o_data[26]);
glVertex2fv(o_data[28]);
glVertex2fv(o_data[30]);
glVertex2fv(o_data[32]);
glVertex2fv(o_data[31]);
glVertex2fv(o_data[29]);
glVertex2fv(o_data[27]);
glVertex2fv(o_data[25]);
glVertex2fv(o_data[23]);
glVertex2fv(o_data[21]);
glVertex2fv(o_data[19]);
glVertex2fv(o_data[17]);
glVertex2fv(o_data[15]);
glVertex2fv(o_data[13]);
glVertex2fv(o_data[11]);
glVertex2fv(o_data[9]);
glVertex2fv(o_data[7]);
glVertex2fv(o_data[5]);
glVertex2fv(o_data[3]);
glVertex2fv(o_data[1]);
glEnd();
}